NBA 2K25 players face loss of key online modes as fans decry game's practices
Take-Two Interactive will shut down online services for NBA 2K25's MyCareer and MyTeam modes, a move players say shortens the game's lifespan.
Take-Two Interactive will end online support for NBA 2K25, making its MyCareer and MyTeam modes unavailable. The decision has provoked significant backlash from players of the basketball video game series. Consumers argue the move drastically reduces the usable life of a title that retails for more than $80. The company defended the shutdown in a statement, saying "continuing to run online services for both our newer and legacy titles becomes commercially unfeasible."
The MyCareer mode, where gamers create and develop a custom NBA star, has been a central feature of the franchise for years. Since NBA 2K20 launched in 2019, this mode has required an online connection to function. The game's online services are typically discontinued about two years after release. This practice means players get a limited period to use a full-price game they purchased.
Historically, MyCareer could be played entirely without an internet connection. The developer's choice to integrate online features deeply into the mode is a core complaint. From a game design perspective, fans call the company's justification ludicrous. This year, the community's frustration is particularly intense and focused on NBA 2K.
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The franchise is a major revenue driver for Take-Two Interactive. Earlier this year, it helped boost the parent company's net revenue by approximately 25 percent, amounting to $1.7 billion. Much of this income comes from players spending real money to enhance their virtual athletes in modes like MyCareer. This spending culture persists despite widespread criticism of the game's design and business tactics.
Players frequently voice anger over aggressive monetization and a perceived lack of care from the developers. These complaints are often paired with an admission that the audience remains willing to pay high prices regardless of quality. Analysts suggest this consumer attitude enables the publisher to maintain its current practices. Demand for the game's services is seen as relatively inelastic at this point.
While Take-Two's strategy is unchanged, the player reaction has escalated. The community is in a state of near-constant discontent over updates and monetization. A mass boycott or call for reform is possible but considered unlikely. The lack of viable competition, with NBA Live defunct and NBA The Run still new, offers players few alternatives. Meaningful improvement to the product is not expected without either serious competition or a massive drop in the player base.
With files from Raptors HQ